GNOG is a game developed by KO-OP. It's also receiving support from the legendary studio Double Fine. It's a game about giant monster heads that have intricate puzzles on the inside. I'm the audio director for the project, as well as being in charge of creating all the SFX for the game. GNOG was nominated for Excellence in Visual Art at the 2016 Independent Games Festival as well as receiving an honorable mention for Excellence in Audio. GNOG's music and thematic influences stem from playful instruments like toy bongos and xylophones, as well as zen-like soundscapes that lull players into an undirected form of exploratory play. Every GNOG head is like its own unique instrument. GNOG is out now on the PS4! Get it.